BlastEngine: an editor where agents work in the open
Mock-ups and brand for BlastEngine, a game engine editor in progress where AI agents edit the game alongside you. Every change an agent makes is marked, explained and reviewable. Plus the Ignition B logo, built on a 96-unit grid.
3200 × 2000

Agents in the editor, never behind it
BlastEngine is a game engine editor in progress. AI agents connect to it and edit the game while you watch. These are the design mock-ups for its main surfaces, drawn before the editor is built, with a sample stage from a tower defence game on the canvas.
One rule runs through them: you can always see what an agent did. Agent activity has its own colour, Synth violet, and it appears only where an agent acted. It shows as a dashed presence outline, a dot on changed fields and the value each field had before, so you can keep or revert every change.
Build workspace, edit mode — 1600 × 1000

Agent Review — 1600 × 1000

Editor components — 1600 × 1444

Ignition B
The mark is a geometric B: a stem and two forward chevrons that read as ▶▶, with a small yellow spark in the notch between them, like a spark between two electrodes. It sits on a 96-unit grid with 14-unit strokes, 45° diagonals only and whole-number coordinates. The construction frame was checked in Polyform against the exact path points.
The colours are Blast orange #FF5C28 for the B and Volt yellow #FCD521 for the spark, on Ink #11141A. Below 28 px the spark drops out, and at 16 px the mark is a hand-tuned pixel map.
Ignition B, construction — 960 × 640

App icon — 1024 × 1024

From the file
- Frames: two 1600 × 1000 editor workspaces, a 1600 × 1444 component sheet, the 960 × 640 mark construction and the 1024 app icon; 2,601 layers in all.
- Colours: #11141A Ink, #FF5C28 Blast, #FCD521 Volt, #A964EB Synth for agents; editor greys #15171D to #42454C; text #EDEEF3, #BBBEC4 and #9FA1A8.
- Type in the file: Segoe UI and Consolas, standing in for the engine's Inter and JetBrains Mono, which weren't installed on the machine that drew it. The wordmark is Archivo, as outlines.
- Made with: frames, vector paths, shapes and 988 live text layers. No placed images, components or auto layout.
- Credits
- Design — AndreaDev3D
- Write-up — drafted with Claude, reviewed by AndreaDev3D
- Drawn with — Claude Code over Polyform's MCP server
- Tools
Polyform
- Licence
© 2026 AndreaDev3D. All rights reserved.


