Cozy Factory: a game UI in Meadow glass
The interface of Cozy Factory, a calm factory builder for the browser: the HUD, machine panels and pop-ups in “Meadow glass”, frosted panels with rims, rivets and leaves, drawn in Polyform from one shared kit of components.
1920 × 1080

A factory builder that feels like a greenhouse
Cozy Factory is a calm factory builder on a sleepy archipelago: you place miners, belt the ore to a market and grow from there. Its interface is called Meadow glass. Panels are frosted glass on a pale sage ground, held by rims, rivets and grooves, with leaves tucked behind the frames.
The world behind each frame is a capture of the running game, and the machine and item sprites are the game's own art, made as SVG by its art scripts and placed as images. The panels, cards, gauges and type on top are drawn in Polyform.
HUD, early game — 1920 × 1080

Machine Detail · Garden — 1920 × 1080

Research — 1920 × 1080

End of Day — 1920 × 1080

One light, one kit
Every part is lit the same way: one light from the top left at 45°. Raised parts catch it on their top-left edge and drop a short teal shadow; sunken fields and grooves take an inner shadow from the top left. Nothing is lit from below, and nothing casts a black shadow.
The parts are components, kept on one page: rims, rivets, grooves, portholes, leaves, the close tab, gauges, and the machine housing itself. Each screen places them as instances, so changing one part changes every screen that uses it. Raised parts use Polyform's bevel material, and the frosted panels its glass material.
Detail kit · one light — 1360 × 1180

From the file
- Frames: 4 pictures of 1920 × 1080 frames (the HUD, Machine Detail, Research and End of Day) and part of the detail kit; the four frames hold 1,641 layers.
- Colours: #F4FAF6 panels; #C9E2D4, #9CC3B2 and #83AE9C rims; #4E8E7C teal grooves; #2E3440 slate; #4C566A and #556A66 text; #E0B45A honey.
- Type: Inter 500 to 800 for live text; Nunito display text set as outlines.
- Made with: 213 instances of 46 components; a bevel material on 93 layers and glass on 11; 301 inner shadows and 247 drop shadows; 13 tilemaps (the toolbar's slots, the power meter's cells).
- Credits
- Design — AndreaDev3D
- Write-up — drafted with Claude, reviewed by AndreaDev3D
- Drawn with — Claude Code over Polyform's MCP server
- Tools
Polyform
- Licence
© 2026 AndreaDev3D. All rights reserved.


